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This is the second part of my 2020 edition Anime Character 3D Modeling Tutorial in which we will look at how to create a 3D character from scratch by using ZBrush and Blender 2.83. In this second part we will learn everything you need to know about sculpting in Blender 2.83. Here is the link to my other video in which I talk in detail about transformation in Blender: Chapters: 0:00 Introduction 1:04 Introduction to Sculpting in Blender 2.83 1:32 Navigation 2:13 Objects Overview 4:05 Modes 4:54 Sculpting Basics 7:00 Brushes 10:13 Symmetry Re-mesh Dynamic Topology 13:31 Masking 15:16 Face Sets 18:10 Auto-masking 19:51 Blocking Preview in ZBrush 20:47 Closure You can download the character references here: Support me on Patreon: Twitter: Instagram: ,
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